I’ve spent the last decade building at the frontier of software — from immersive XR systems to generative AI pipelines. My journey began at Pratt Institute, where I managed VR infrastructure, taught Unreal Engine, and explored the early intersections between art, code, and emerging tech. That’s where I first started prototyping experiences that blurred the line between game and simulation — helping artists, faculty, and researchers realize new kinds of interactive visions.
My work at Pratt opened doors to collaborations with companies like Jump Into The Light and NYU Tandon, giving me exposure to both grassroots artists and internationally recognized figures — including Forbes-featured talent.
In 2018, I became the CTO of Odd Jobs Technologies, my first startup, founded with two friends. We were building a job-application platform — an “Uber for job hunting.” We successfully raised $15,000 and joined the CUNY SBDS accelerator, even preparing to pitch to Jeff Bezos — until COVID hit, derailing the venture. Of the team, only I continued building, anchored by my role at Pratt.
After that, I moved deeper into R&D. At Manifold Valley, I worked hands-on with Haskell, Futhark, and microcontroller integration to support data science and animation research. That experience reshaped how I think about systems and developer workflows — especially for lean, high-speed teams.
I then shifted into immersive data visualization at BadVR, where I built VR and mixed reality apps in C# for enterprise and government clients like NIST and the U.S. Department of Defense. Those high-stakes XR projects taught me to manage complexity while still designing for usability at scale.
By 2023, I was deep into LLM training and generative AI — helping train foundation models through Outlier and contributing to AI toolchains for hybrid firms like Matter Neuroscience and Synesthetic Echo. These were stealth-mode or experimental projects focused on agentic workflows, Unity/LLM integration, and scalable cloud systems. I built SaaS tools, app backends, and full-stack prototypes using LangChain, OpenAI APIs, and multi-agent orchestration. At that point, I wasn’t just building tools — I was architecting agents and ecosystems.
Today, I’m focused on growing Ferrous into a full platform for tactical and roleplay innovation — and continuing to explore the wild edges where games, AI, and systems design collide.